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The witcher full combat rebalance
The witcher full combat rebalance




the witcher full combat rebalance

Learned skills should have as big impact on Geralt's badass factor as items. Moved the weight of character power from equipment to character development. A barechested bandit won't survive more hits than a knight in platemail just because the bandit was encountered later in game.ĭecreased the disproportion in stats between starting equipment and late game equipment. Following this pattern allowed to created consistent rules that every character follows. He recalls lost memories as a part of character development.Įach enemy is balanced according to his constitution, combat skill, combat style, weapon and armor type. Geralt no longer buys witcher specific recipies from random merchants. This encourages role-playing without worrying about missing experience. Riposte doesn't require Guard Stance to activate, only attacking in a timed window.Ĭhanged riposte animations ( NEW ANIMATIONS, DUH ) to prevent Geralt from sliding on enemies.Įxperience points are given only for progressing through quests, not for killing enemies. Remaining passives are changed to make them more attractive.Īll skills now have one level ( previously 2 ).Īard and Igni Signs have been changed from projectile to cone area of effect. Removed many passives from skill tree to replace them with more active abilities.

the witcher full combat rebalance the witcher full combat rebalance

No need to go through Training tree before unlocking other branches. Geralt now starts with core witcher skills already learned. While using Guard Stance Geralt channels an active Quen shield.Ībove listed changes to defence mechanics decreased importance of rolling in combat.ĭecreased the number of skill to ensure quality over quantity. Monster attacks still cannot be parried with a sword. Geralt and his attackers are no longer bouncing off parry. Geralt automatically parries enemy sword attacks and deflects incoming arrows. Static Guard Stance is no longer required to parry enemy attacks. Geralt can block while moving ( NEW ANIMATIONS ). Up to 50% increase in repsonsivness per NPCs animations.Īdded strafing while being locked on an enemy and walking. Up to 80% increase in responsivness per Geralt's animations.






The witcher full combat rebalance